Monster Hunter Tri, recompiled, rendered through WebGPU. Supply your own European disc image (RMHP08, ISO, RVZ or WIA). It is copied once into this site's private browser storage and read from there; nothing is uploaded.

Start opens the launcher, as on the Vita: start the game, go straight to the village, a quest (village, online quests played offline, arena) or a custom quest, make custom quests, and set cheats, widescreen, upscaling, the frame limit, SSAA and the language. No online play.

Save

Dolphin's Wii/title/00010000/524d4850 folder, or saves from this port on a PC or the Vita (ux0:/data/mh3-wii/saves) with its custom quests. A save replaces the one in this browser; it stays in this browser's storage for this site.

Display
Mouse
Controls
Keyboard and mouseIn the game
W A S DMove
Mouse (click the picture to capture it, Esc releases)Camera
Left buttonDraw the weapon, attack
Right buttonSecond attack
SpaceEvade, back
ShiftDash; guard or charge with the weapon drawn
EUse an item, sheathe
F / EnterTalk, gather, confirm
QCamera behind the hunter; held, the item bar
Hold Q, left / right buttonPrevious / next item
Tab / MQuest menu (item pouch, map, signal)
Esc (mouse free)Pause menu
Arrow keysMenu cursor
Z / CClassic ZL / ZR
Hold AltFree the cursor: its left button is the Wii Remote's pointer
F2Frame counter on or off

A gamepad works as a Classic Controller: face buttons by position (east confirms and acts, south evades), triggers as L/R, bumpers as ZL/ZR, Start for the pause menu, Back for the quest menu.

In the launcher: the mouse points at a row and a click selects it, the arrows on a row change its value, the right button goes back, the wheel scrolls and the hints at the bottom are buttons. Keys: arrow keys or W S move, Enter selects, Space goes back, left and right change a value, Q / Shift page through lists, E edits a custom quest (a gamepad: east selects, south goes back, north or west edits). The custom quest creator opens as a form over the page: Tab moves between its fields, Enter saves, Esc cancels.

Create custom quest

Monsters
First
Second
Third

The strength and rewards come from the game's quests of this rank, nearest the stars. Sizes: the game's quests use about 90–120%.

How they arrive
Intruder

Each map's groups, as its quests bring them; the map picks the monster.

Quest entry bytes (advanced)

Written last over the quest's entry: OFFSET=HEX pairs in hex, comma separated, as --quest-patch (310=80000000 sets the flag word). Entries the game cannot read can crash it.