Monster Hunter Tri, recompiled, rendered through WebGPU. Supply your own European disc image
(RMHP08, ISO, RVZ or WIA). It is copied once into this site's private browser storage
and read from there; nothing is uploaded.
Start opens the launcher, as on the Vita: start the game, go straight to the village, a quest (village, online quests played offline, arena) or a custom quest, make custom quests, and set cheats, widescreen, upscaling, the frame limit, SSAA and the language. No online play.
Controls
| Keyboard and mouse | In the game |
|---|---|
| W A S D | Move |
| Mouse (click the picture to capture it, Esc releases) | Camera |
| Left button | Draw the weapon, attack |
| Right button | Second attack |
| Space | Evade, back |
| Shift | Dash; guard or charge with the weapon drawn |
| E | Use an item, sheathe |
| F / Enter | Talk, gather, confirm |
| Q | Camera behind the hunter; held, the item bar |
| Hold Q, left / right button | Previous / next item |
| Tab / M | Quest menu (item pouch, map, signal) |
| Esc (mouse free) | Pause menu |
| Arrow keys | Menu cursor |
| Z / C | Classic ZL / ZR |
| Hold Alt | Free the cursor: its left button is the Wii Remote's pointer |
| F2 | Frame counter on or off |
A gamepad works as a Classic Controller: face buttons by position (east confirms and acts, south evades), triggers as L/R, bumpers as ZL/ZR, Start for the pause menu, Back for the quest menu.
In the launcher: the mouse points at a row and a click selects it, the arrows on a row change its value, the right button goes back, the wheel scrolls and the hints at the bottom are buttons. Keys: arrow keys or W S move, Enter selects, Space goes back, left and right change a value, Q / Shift page through lists, E edits a custom quest (a gamepad: east selects, south goes back, north or west edits). The custom quest creator opens as a form over the page: Tab moves between its fields, Enter saves, Esc cancels.